Welcome to The Outer Worlds 2 rift locations guide. This guide covers where to find all 32 rifts needed for the Rift Drifter achievement/trophy. There are 33 rifts in the game, but only 32 are needed for the unlock.
Refer to The Outer Worlds 2 Achievements & Trophies Guide for all other achievements.
Links
- The Outer Worlds 2 Card Locations Guide
- Paradise Island
- Golden Ridge
- Free Market Station
- Cloister
- Praetor
- Endgame
Paradise Island

#1 Rift: Found in the Crabble Spawning Grounds southwest of the Landing Pad high up on a ledge.
#2 Rift: Also in the Crabble Spawning Grounds. Just above a building you can reach from the first rift. Activate this rift first, wait a few seconds, then activate the first rift to acquire the Shrink Ray.
#3 Rift: Head southwest from The Bridge of the Reverent and you will find Gary getting sucked into a rift. He is wearing armor for an achievement and is holding a card inside the rift.
#4 Rift: From The Bridge of the Reverent, travel northeast and open the final rift on this planet just behind a large tower.
Golden Ridge

#5 Rift: After landing in Golden Ridge, go into the upper level of the train station and look to your right.
#6 Rift: On the east end of a trench east of the Scrapper’s Den fast travel point.
#7-9 Rifts: Start at the Extractorium fast travel and head west through the train station. Work you way to a mining area full of spiders. Then open the southern rift and follow the path to the second and third rifts.
Free Market Station
#10 Rift: After passing under the ACS Free Market Station sign, turn left and open the rift in the alley.
Cloister

#11 Rift: Just north of the road as you enter the main part of Cloister and east of Laplace’s Garden.
#12 Rift: In a cultist camp east of the Reasons Pass fast travel location.
#13 Rift: Automatic story rift. This is separating the gap on the broken bridge leading to The Archive.
Cloister Underlands
#14-15 Rifts: Head inside the building in the middle of the Cloister Underlands map.
Praetor

#16 Rift: In a campsite west of Central Control.
#17-18 Rift: Found just outside the southwestern lightning tower.
Interstitial Reconfiguration
#19 Rift: Automatic story rift. This will be directly behind the Rift Device when you first find it.
#20 Rift: Inside Interstitial Weapons Development on the first floor. Opening this rift gives you access to a card and Armageddon.
#21 Rift: Automatic story rift. Open this rift on the first floor to gain access to the floor above. Part of the questline.
#22 Rift: Just above the mess hall on the second floor.
#23 Rift: Automatic story rift. Opening this rift teaches you how to interact with objects frozen in the rift.
#24 Rift: On the upper level of the Main Hangar on the second floor map.
Endgame

#25 Rift: Automatic story rift. This is along the main path near the start of the area. Opening it creates ramps leading up to the next level.
#26 Rift: After passing through a broken grate, drop down to your left to avoid the plasma. Use the rift to reach the top and flip a switch to turn off the plasma.
#27 Rift: Shortly after the previous rift, you will head down a ramp and see an enemy in an open room on the left. The main path leads up to the right. Instead, go straight another rift.

#28 Rift: Before you get to the area where your (optional) backup arrives, look to the left for a path leading to a rift off the main path.

#29 Rift: Automatic story rift. Opening this rift reveals a set of platforms leading down to a lower level.
#30 Rift: Automatic story rift. Just after the previous rift, open another rift to reach the bridge controls above.
#31 Rift: Automatic story rift. Find the equation to activate the rift test and control the rift that is too big to approach.
#32 Rift: In the final area where you fight a large automech before entering the ship, open the rift on the left. If you followed the rest of this guide, the achievement or trophy will unlock.
#33 Rift: While on the Sovereign, you will need to generate a biomass sample using a rift. This is not required for the achievement/trophy if you activated the previous 32 rifts.
That’s it for The Outer Worlds 2 rift locations guide. Please post any questions or comments below. Thanks.



#26 Rift: Automatic story rift. After passing through a broken grate, drop down to your left to avoid the plasma. Use the rift to reach the top and flip a switch to turn off the plasma.
Is not needed, you can run past it (i did, so shouldnt be counted as automatic.
#32 Rift: In the final area where you fight a large automech before entering the ship, open the rift on the left.
It did not pop.
However after i opened
#33 Rift: ON the soveriegn to generate the biomass sample it did pop
EARL has a rift in there as well that I just found.