Welcome to the Dead Space Remake achievements guide covering the 47 achievements in the 2023 game. Most will unlock by completing the story and weapon tasks. The achievement list for the remake has a few changes from the original 2008 game.
Game Stats
- Difficulty: 7/10
- Time to Completion: 30-35 hours
- Initial Playthrough: 10-12 hours
- New Game+: 7-9 hours
- Impossible: 12-14 hours
- Does Difficulty Affect Achievements/Trophies?: Yes. You will need to finish the game on at least Medium difficulty for Set a Benchmark and Impossible difficulty for Untouchable.
- Missable Achievements/Trophies: Front Toward Enemy can only be earned in Chapter 9: Dead on Arrival, and Reunion can only be earned in New Game+ after collecting the 12 markers and interacting with the table.
Recommended Playthrough
- First, play through the game on Story difficulty using only the Plasma Cutter to earn most of the non-weapon conditional and collectible achievements/trophies.
- Then, play New Game+ on Medium/Hard difficulty to finish off the collectibles, upgrades, weapon achievements/trophies, and the second ending.
- Finally, play on Impossible difficulty for the last achievement/trophy.
General Tips
- Save often in multiple slots, since you may need to load up a previous save if you missed something during a chapter.
- Keep enough ammo in storage in case you need more before a large fight.
- Visit the store/workbench after collecting new weapons, upgrades, and schematics.
- Max out the Plasma Cutter and Suit before the other weapons.
- Make sure you grab all collectibles in Chapter 9 while on the USM Valor since you will not have access to it after.
Links
- Story Achievements
- Conditional Achievements
- Weapon Achievements
- Collectible Achievements
- Enemy Achievements
Story Achievements
Welcome Aboard
10G – Complete Chapter 1 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after reaching the Medical Bay during Chapter 1: New Arrivals.
Lab Rat
10G – Complete Chapter 2 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after reaching the Main Hanger Bay during Chapter 2: Intensive Care.
All Systems Go
10G – Complete Chapter 3 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after returning to the Tram Station during Chapter 3: Course Correction.
Cannon Fodder
10G – Complete Chapter 4 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after calibrating the ADS on the way back to the Captain’s Nest during Chapter 4: Obliteration Imminent.
True Believer
10G – Complete Chapter 5 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after freezing the hunter in the Cryogenics during Chapter 5: Lethal Devotion.
Greenhouse Effect
10G – Complete Chapter 6 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after defeating the Leviathan and returning to the airlock during Chapter 6: Environmental Hazard.
S.O.S.
10G – Complete Chapter 7 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after entering the Mining Tram Station during Chapter 7: Into the Void.
Strange Transmissions
10G – Complete Chapter 8 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after entering the USM Valor’s airlock during Chapter 8: Search and Rescue.
Wreckage
10G – Complete Chapter 9 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after leaving the USM Valor during Chapter 9: Dead on Arrival.
Keeper of the Faith
10G – Complete Chapter 10 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after defeating the hunter during Chapter 10: End of Days.
Betrayed
10G – Complete Chapter 11 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after landing the shuttle during Chapter 11: Alternate Solutions.
Exodus
50G – Complete Chapter 12 on any difficulty setting.
Automatic story achievement/trophy. This will unlock after defeating the hive mind and leaving the planet during Chapter 12: Dead Space.
Conditional Achievements
Pack Rat
10G – Place 25 items in Storage.
In the first two chapters of the game, use the store to place all your extra items/ammo in storage. Once the achievement/trophy unlocks, feel free to start selling the excess.
Wishbone
10G – Rip off a dangling limb using Kinesis.
You will need to pull off a limb that is either dangling from a live necromorph, or pull/throw from a tethered/pinned body or suit. After acquiring kinesis during Chapter 2, go to the Main Lab Changing Room (downstairs from the location in Raise The Stakes) and pull (hold LT/L2 + B/Circle) and throw (RT/R2) the legs of the hanging suits. This is much easier than trying to weaken a limb and rip it off while in combat, and there are multiple locations with these suits.

Freeze
10G – Use Stasis on 50 enemies.
After gaining stasis, use it on enemies (hold LT/L2 and press Y/Triangle) before attacking them. Anytime you see a stasis refill station, fill your stasis, attack enemies, then return to top your stasis off before moving on. This technique is useful against the baby necromorphs that swarm you.
Special Attacks
Raise The Stakes
10G – Pin an enemy.
After entering the main lab during Chapter 2, use kinesis (hold LT/L2 and press B/Circle) to grab the bar with the glowing blue light and hurl it at one of the enemies. Once the enemy is pinned to the wall, the achievement/trophy will unlock.
Backbreaker
10G – Kill 10 enemies with a stomp attack.
This is the most frustrating of the Dead Space Remake achievements/trophies. The developers did not clarify that you need to kill enemies with a single stomp attack (no other attacks).
This is best done at the start of Chapter 5. From the Medical Tram Station, head over to Imaging Diagnostics. In the back of the room an enemy attached to the wall will continue to spit out pods that will attack with tentacles. Simply let it spit the pods out and stomp (RT/R2) on each of them until the achievement/trophy unlocks. This location is also a great place to farm the weapon achievements/trophies for 30 kills with each weapon.
Dismemberment
Marksman
10G – Dismember 50 Limbs.
The will easily unlock during Chapter 1 if you are dismembering enemies with the Plasma Cutter.
Surgeon
10G – Dismember 500 Limbs.
Continue using the Plasma Cutter to remove limbs and the achievement/trophy will unlock naturally in your first playthrough during Chapter 6.
Side Quests
Full Clearance
30G – Create the Master Security Override.
After entering the Captain’s Nest during Chapter 4, interact with the console on the right to start the You Are Not Authorized. Once you have collected all 7 rigs, return to the Captain’s Nest and gain access to locks that require the Master Security clearance. Rigs may be collected before starting the questline.
Quest Locations
- Chapter 3: Voelker’s Rig – Outside Flight Deck
- Chapter 4: White’s Rig – Trench with ADS Cannons
- Chapter 6: Holt’s Rig – East Grow Chamber
- Chapter 7: Dallas’s Rig – Mineral Processing Control
- Chapter 7: Rosseaux’s Rig – Fuel Storage
- Chapter 8: Bailey’s Rig – E. Bailey’s Office
- Chapter 10: Benson’s Rig – Tram Tunnel
Final Regeneration
40G – Discover the Hunter’s origins.
Immediately after freezing the hunter during Chapter 5, go back in the Cryogenic Chamber and collect its tissue sample. Then, backtrack to the Main Lab and test the sample. Next, head to the ICU and view the video at Harris’s bed.
After descending in the Elevator to Mining Operations, continue down the hall on Deck C to Ore Storage and listen to the recording. At this point, you are free to finish off the questline. Next, head back to the Main Atrium and watch the recording on the right side. Finally, head to Nutrition Systems via the Hydroponics Central Hub and the West Grow Chamber. Once you reach the Diagnostics Lab in the back, listen to the final recording and unlock the achievement/trophy.
Whole Again
40G – Pursue Nicole’s investigation.
After clearing the Main Lab during Chapter 2, head down to Dr. Brennan’s Office and interact with the audio log on her desk to start the questline. Later, as you enter the Emergency Room, watch the hologram of Dr. Brennan to completion and pay attention to where she walks. Then, divert power to the showers and move the hidden door with kinesis to reveal the next audio log.
Next, watch another hologram in the Calibration Room adjacent to the Machine Shop in Chapter 3. Much later, in Chapter 7, switch power to Secure Storage #2 after arriving on Deck D: Maintenance. Finally, watch the last hologram in the room behind the Guest Consultant’s Suite in Chapter 10. Once the final hologram completes, the achievement/trophy will unlock.
Side Activities
Front Toward Enemy
10G – Survive the Shooting Gallery.
Missable
After taking care of the torpedo in Chapter 9 and while navigating through the armory, head into the Shooting Range. Then, activate the range and wait for the necromorphs to raid the area. Once you clear out the necromorphs, the achievement/trophy will unlock.
Z-Baller
30G – Complete Level 6 in Zero-G Basketball.
When you reach the Zero-G Gym in Chapter 10, fly into the arena, wait for the necromorphs to appear, and clear them out. Then, start the game and position yourself where you can easily aim at the 4 goals and grab balls from the 3 outlets. As balls are moved into play, grab them with kinesis (hold LT/L2 + B/Circle) and throw (RT/R2) them into the goals. Each goal is worth 5 points unless it is occasionally glowing for 10 points. After the start of level 3, the goals will randomly be covered. Once you reach 220 points, the achievement/trophy will unlock.

Game Completion
Set A Benchmark
40G – Complete the game on Medium difficulty or above.
If you didn’t play on Medium for your initial playthrough, plan to up the difficulty to Medium or Hard for New Game+.
Untouchable
120G – Complete the game in Impossible Mode.
Impossible difficulty will only give you 1 life and 1 save slot. If you die, the save slot will revert back to Hard difficulty. The moment you die or lose too much health, hit pause and quit to the main menu. You should be able to continue with Impossible mode from there, and you can double check the difficulty at a save station.
Impossible Mode Tips:
- Take your time
- Saving
- Save often
- Tether yourself to a save station and run back to it after each clean battle completion
- Only save when you feel the last segment was done well without wasting ammo/health
- Make sure there are no necromorphs nearby when you save
- Upgrades
- Only upgrade your suit and weapons you feel most comfortable with
- Early on, focus on increasing HP and damage
- Consider completing the Master Override questline to gain access to some upgrades
- Keep track of the nearest stasis station and return to it frequently
- If you find crew remains, stomp on them to prevent them from turning into necromorphs later
Trusted Contractor
50G – Complete New Game Plus on any difficulty mode.
After completing the game for the first time, New Game+ will unlock along with a number of rewards. It’s recommended to play New Game+ on a tougher difficulty than your initial playthrough to prepare for Impossible.
Endings
Reunion
40G – See the alternative ending on any difficulty mode.
Missable
After completing the game for the first time, start a game in New Game+ (difficulty doesn’t matter, but I recommend increasing to at least Medium). Then, collect the 12 marker fragments listed below and in the video. Next, interact with and activate the table in the Executive Quarters labeled Captain B. Mathius (the first room on the left). Last, complete NG+. After you leave the planet and see the explosion during the cutscene, the achievement/trophy will unlock.
- Chapter 1: Marker 1 – Maintenance Bay Office
- Chapter 2: Marker 2 – Dr. T. Kyne’s Office
- Chapter 3: Marker 3 – Engine Room
- Chapter 4: Marker 4 – Break Room
- Chapter 5: Marker 5 – Dr. C. Mercer’s Office
- Chapter 6: Marker 6 – Cryogenics
- Chapter 6: Marker 7 – East Grow Chamber
- Chapter 7: Marker 8 – Mineral Samples
- Chapter 8: Marker 9 – Communications Array
- Chapter 10: Marker 10 – Deluxe Quarters
- Chapter 10: Marker 11 – Inquiry Desks
- Chapter 11: Marker 12 – Cargo Bay
Weapon Achievements
Full Arsenal
10G – Own every weapon in the game.
Find and own each of these weapon in the game.
- Chapter 1: Plasma Cutter – Service Workshop
- Chapter 1: Stasis Module – Tram Tunnel
- Chapter 2: Kinesis Module – Beginning of the Chapter
- Chapter 2: Pulse Rifle – Medical Tram Station
- Chapter 3: Ripper – Machine Shop
- Chapter 3: Flamethrower – Hallway near Fuel Storage
- Chapter 4: Contact Beam – Records Office
- Chapter 5: Line Gun – Emergency Equipment Storage
- Chapter 6: Force Gun – West Seedling Room A
Upgrades
Built To Order
30G – Install every weapon upgrade.
Important Note: You must visit a workbench after collecting the upgrades for them to count toward the achievement/trophy.
Each weapon in the game has 3 upgrades, one of which is unlocked in the store after you find the weapon. There isn’t a clear way to track progress other than to look at the weapon upgrade trees at a workbench. If you see tree nodes missing, you still need to collect upgrades for that weapon.
You need to earn Full Clearance to get the Maximum Override needed for some of the upgrades.
Upgrade Locations
- Chapter 2: Cartridge Rack – Ishimura Clinic
- Chapter 3: Heat Accumulator – Store for 11,000 credits
- Chapter 3: Kinetic Autoloader – Store for 11,000 credits
- Chapter 3: Ricochet Tracer – Store for 11,000 credits
- Chapter 3: Gellified Hydrazine – Store for 11,500 credits
- Chapter 4: PCSI Custom Magazine – Electrical Systems Storage
- Chapter 4: Supersymmetry Tether – Store for 12,000 credits
- Chapter 5: Ionized Capacitor – Store for 11,500 credits
- Chapter 6: Angled Launcher – Andonov’s Office
- Chapter 6: Subsonic Oscillator – Store for 12,000 credits
- Chapter 7: Macroliter Fuel Tank – Utility Room
- Chapter 8: Weighted Blades – Maintenance Locker Room
- Chapter 10: High-Yield Grenades – Water Purification Storage
- Chapter 10: Portable Heliotron – Bioprosthetic Locker Room
- Chapter 10: Photon Energizer – Lab Storage
- Chapter 10: Precision Lasers – Hall to Mining Tram Station
- Chapter 10: Diffraction Module – Tools Storage
- Chapter 10: Carbon-Fiber Blades
- Chapter 10: Gravitic Amplifier – Mercer’s Quarters
- Chapter 10: High-Pressure Nozzle – Deluxe Quarters
- Chapter 11: Suspension Module – Cargo Bay
Maxed Out
150G – Fully upgrade all weapons and equipment.
You will need to collect 189 nodes to fully upgrade the suit and all weapons. This will require playing through the base game and New Game+, and purchasing an additional 40-50 nodes from the store. Nodes are found in sealed boxes hanging on walls throughout the game and 10 nodes for completing the game. If you manage to complete NG+ without unlocking the achievement/trophy, carry your game over into another NG+ and complete the process.
Weapon Kills
One Gun
30G – Beat the game using only the Plasma Cutter.
Use only the Plasma Cutter in your initial playthrough (Story difficulty is recommended to compensate). Stomping, melee attacks, and using kinesis or environmental hazards will not void the achievement/trophy. The other weapons can be in your inventory as long as you don’t equip and fire them.
Autofire
10G – Kill 30 enemies with the Pulse Rifle.
Use the same location and technique described in Backbreaker. Once you hit 30 kills with the Pulse Rifle, the achievement/trophy will unlock.
Live with the Hot Ones
10G – Kill 30 enemies with the Flamethrower.
Use the same location and technique described in Backbreaker. Once you hit 30 kills with the Flamethrower, the achievement/trophy will unlock.
A Cut Above
10G – Kill 30 enemies with the Ripper.
Use the same location and technique described in Backbreaker. Once you hit 30 kills with the Ripper, the achievement/trophy will unlock.
Pusher
10G – Kill 30 enemies with the Force Gun.
Use the same location and technique described in Backbreaker. Once you hit 30 kills with the Force Gun, the achievement/trophy will unlock.
Eviscerator
10G – Kill 30 enemies with the Line Gun.
Use the same location and technique described in Backbreaker. Once you hit 30 kills with the Line Gun, the achievement/trophy will unlock.
Full Contact
10G – Kill 30 enemies with the Contact Beam.
Use the same location and technique described in Backbreaker. Once you hit 30 kills with the Contact Beam, the achievement/trophy will unlock.
Collectible Achievements
Logs
Story Teller
10G – Collect 75 Logs.
See Legend Teller for more details.
Legend Teller
10G – Collect 150 Logs.
There are approximately 190 logs spread throughout the game. More than half of these will naturally unlock while progressing the story. During your first playthrough, focus on checking all rooms and lighting them up on the map (grayed-out means you haven’t visited it). Doing so will easily net you the needed 150 logs to unlock this achievement/trophy.
Schematics
Merchant
10G – Collect all Schematics.
Collect 12 of the 13 schematics in the game:
- Chapter 2: Pulse Rounds – Coolant Pipelines
- Chapter 2: Stasis Pack – Main Lab Changing Room
- Chapter 3: Medium Med Pack – After Decontamination Room
- Chapter 3: Ripper Blades – After Flamethrower on 2nd Floor
- Chapter 3: Flamethrower Fuel – Engine Room
- Chapter 4: Intermediate Engineer Rig – EVA Prep Room
- Chapter 5: Line Racks – Dr. B. Warwick’s Office
- Chapter 6: Force Energy – Air Filtration Tower
- Chapter 7: Contact Energy – Deck B Locked Office
- Chapter 7: Intermediate Miner Rig – Equipment Workshop
- Chapter 8: Oxygen Tank – Platform Storage
- Chapter 9: Large Med Pack – USM Valor Infirmary (Missable)
- Chapter 10: Advanced Engineering Rig – Standard Bathrooms in Crew Quarters
If you need to check your progress, go to the store. You should see these 13 consumables for sale and you should be wearing suit level 5.
- Small Med Pack (not a schematic)
- Medium Med Pack
- Large Med Pack
- Stasis Pack
- Oxygen Tank
- Plasma Energy (not a schematic)
- Pulse Rounds
- Ripper Blades
- Flamethrower Fuel
- Contact Energy
- Line Racks
- Force Energy
- Power Node (not a schematic)
Misc. Collectibles
Marked
10G – Pick up a Marker fragment for the first time.
There’s Always Peng!
10G – Find the Peng Treasure.
Near the start of Chapter 11 when you first enter the Cargo Bay, take the elevator down and turn around to your left. Then, clear the boxes and open the locker for the Peng treasure which can be sold for 30,000 credits at the store.
Enemy Achievements
Brute Force
10G – Kill a Brute.
During Chapter 4, you will encounter the first Brutes. When you see them, either circle around an environmental obstacle or hit them with stasis and attack their weak points on the back.
Leviathan
Exterminator
10G – Kill the Leviathan.
Battle the Leviathan during Chapter 6. First, dodge the tentacles when they jut out toward you. Then, shoot the weak point at the base of the tentacles. Once the mouth starts spitting explosives at you, use Kinesis (LT/L2 + B/Circle) to grab and throw (RT/R2) them back at the mouth. Continue throwing the explosives until you defeat the Leviathan and the achievement/trophy pops.
Leviathan Remnant
Get Off My Ship!
10G – Kill the Leviathan Remnant.
Use the 3 ADS systems to take out the Leviathan Remnant during Chapter 8. Activate each console, aim at the weak point with LT/L2 and fire with A/X. Once the weak point and ADS consoles are destroyed, move on to the next one. The Leviathan Remnant will add new attacks with each ADS. First, it will launch tentacles at you. Then, it will spit explosives. On the way to the last ADS, it will cover the area with proximity mines. The final ADS will likely be destroyed before killing the Remnant. Switch tactics and return the explosives back to the Leviathan Remnant. Once the third weak point is destroyed, the achievement/trophy will unlock.
Hive Mind
Mindless Prey
10G – Kill the Hive Mind.
The final boss fight is broken up into 4 phases. In the first phase, shoot the weak points around its mouth while avoiding its tentacles and the pods it spits out. In the second phase, clear out all the necromorphs and collect ammo/items as needed.
During the third phase, shoot the weak points inside its belly when they are exposed. Between exposures, the hive mind will spit trails of acid down the area (only 1 active at a time). Bait it into spitting on one of the sides to give yourself more room. During the 3rd and 4th wave of acid trails, the Hive Mind will spit acid 3x each. It will also slam down its tentacles 4x where you are standing, so plan to run from one side of the safe area to the other (back corner to middle-side works best).
In the final phase, shoot the weak point in the Hive Mind’s mouth as you are hanging from its tentacle. It will be difficult to hit while it moves, but it will slow down and move in near the end.
The video was captured during an Impossible difficulty playthrough.
That’s it for the Dead Space Remake achievements guide. Please post any questions or comments below. Thanks.
