Welcome to the Doom: The Dark Ages collectibles guide. This guide covers all collectibles needed for the achievements and trophies at launch.
You will need to collect all Toys, Codex Lore, Demonic Essence, and most of the Rubies. Additionally, many chapters contain Mission Challenges for the Challenge Complete achievement/trophy. You will need about 90% of the gold to purchase upgrades. Since most gold deposits are small, they will be omitted from this guide to keep it more focused on the large gold deposits, missable gold, and the items needed for achievements and trophies. The weapon skins are not required.
Refer to the Doom The Dark Ages Achievements & Trophies Guide for details on all other achievement/trophies.
Exploration Tips
- Take your time and explore each area looking for places to climb, jump down to, grapple to (green statues), break chains (orange), or open doors (blue locks).
- Periodically check your map to see if nearby collectibles have been added. Especially after completing a red battle area.
- Before entering a point of no return, check the map to see if you missed any collectibles you passed by.
- Since this guide will not cover the small gold deposits, keep an eye out for them on your map.
- Pin Mission Challenges to keep track of your progress.

Links
- Chapter 1: Village of Khalim Collectibles
- Chapter 2: Hebeth Collectibles
- Chapter 4: Sentinel Barracks Collectibles
- Chapter 5: The Holy City of Aratum Collectibles
- Chapter 6: Siege Part 1 Collectibles
- Chapter 7: Siege Part 2 Collectibles
- Chapter 8: Abyssal Forest Collectibles
- Chapter 9: Ancestral Forge Collectibles
- Chapter 10: The Forsaken Plains Collectibles
- Chapter 11: Hellbreaker Collectibles
- Chapter 12: Sentinel Command Station Collectibles
- Chapter 13: From Beyond Collectibles
- Chapter 14: Spire of Nerathul Collectibles
- Chapter 15: City of Ry’uul Collectibles
- Chapter 16: The Kar’Thul Marshes Collectibles
- Chapter 17: Temple of Lomarith Collectibles
- Chapter 18: Belly of the Beast Collectibles
- Chapter 19: Harbor of Souls Collectibles
- Chapter 20: Resurrection
- Chapter 22: Reckoning
Note: This guide is a work in progress. I have a pinched nerve in my neck that flared up while I was working on the guide. I will resume updates when it settles down. Please be patient, thanks.
Chapter 1: Village of Khalim Collectibles
Weapon: Power Gauntlet – Automatic story collectible.
Blue Key – Automatic story collectible.
Toy: Imp – After acquiring the key, break through the wall in front of you. Then, turn around and head back down the path to the blue key door you were not able to open on the way to the key’s location.

Weapon: Shredder – Automatic story collectible.
Toy: Soldier – Drop down the edge behind the Shredder pickup location and collect the toy.
Secret Key – From the Shredder, head up the ramp to the right and take a left. Fight off the enemies, then continue to the left.

Codex: Doom Slayer – After closing a gate, climb up the ledge on the right and find the codex page on the plateau above.

Codex: Village of Khalim – Destroy all 4 gates then continue through an area with burning wreckage. While moving through a narrow path, look to the right for a wall to climb and reach the codex.

Chapter 2: Hebeth Collectibles
Weapon: Shield Saw – In your path at the base of a small staircase.
Toy: Imp Stalker – Shortly after acquiring the Shield Saw, you will enter a room with 2 flights of stairs leading up to the left. When you reach the top, turn to the right and jump on the crates and into a shaft below.
Codex: Hebeth – In the next room and drop down to the area below. Enter the doorway in front of you, turn left, and climb over the crates to collect the next codex.

Gold: 75 – Automatic story collectibles. Open the chest and collect all the gold around the room with the first Sentinel Shrine.
Gold: 16 – Can’t be missed. After passing through an electric passage, drop down and grab the 2 stacks of gold in front of you.
Blue Keycard – Automatic story collectible. Found in the same room as the previous gold.
Weapon: Accelerator – Automatic story collectible found in the lab.
Gold: 8 – After climbing a tall wall on the main path and entering a ventilation shaft. Reflect the green projectiles coming from the left side to reveal a stack of gold.

Gold: 16 -After leaving the room with the large schematic and before you reach the room with the first Sentinel Shrine, head down the ramp and collect 2 gold stacks that are now accessible.

Gold: 50 – When you reach the next Sentinel Shrine, look for a small passage just to the right of it. Follow the path to a chest full of gold.

Essence: Health – Automatic story collectible for defeating the leader at the end of the chapter.
Chapter 3: Barrier Core Collectibles
There are no collectibles in Chapter 3.
Chapter 4: Sentinel Barracks Collectibles
Mission Challenges
Rip and Tear: Kill 40 demons – This will unlock naturally as you play through the chapter.
Plunderer: Find 150 gold – This chapter contains 212 gold. Finding 150 should be easy.
Prize Fighter: Execute a 3 hit Melee Combo 3 times – Wait until you have 3 charges of your melee weapon. Approach a tougher enemy and hit it 3 times in a row.
Chapter 4 Collectible Locations
Weapon: Skullcrusher Pulverizer – Automatic story collectible found on a table next to schematics on nearby screens.
Gold: 22 – As you reach the top of the rounded staircase, grab 3 gold and enter the building. Collect the gold inside and break the bearrier on the left. The remaining gold is inside.

Toy: Hell Knight – In the same location as the gold above.
Gold: 58 – Inside the same building as the toy, continue forward and turn right. Follow the path to a green button on the floor and continue into the room opposite where you came in. Use your shield to grapple to the ledge above. Collect 5 gold, then bash a block to give you access to the same ledge on the opposite side for more gold and a chest.

Gold: 27 – Open the door with the green button and drop down to a fight. In the next corridor, turn right and open the door on the left. The gold is spread throughout this room. Check your map to make sure you don’t miss any.

Ruby – Automatic story collectible.
Impaler
Weapon: Rail Spike Impaler – Automatic story collectible shortly after the ruby.
Essence: Armor – Automatic story collectible for defeating the Mancubus leader.
Gold: 20 – Immediately after jumping across a broken bridge and before reaching the tall tower on the other side, turn around and jump to a ledge below where you originally jumped from. Collect the gold trail and a stack just before returning to the main path.

Ruby – At the top of the area with the gold in front of a gated wall.
Gold: 50 – In a chest at the top of the tower across the broken bridge.
Gold: 21 – Before entering the final red combat arena, break a cart for 2 stacks of gold and collect the gold on the path to the left just before the last Sentinel Shrine and the arena.

Codex: Sentinel Barracks – In the same location as the last 5 gold to the left just before entering the arena.
Chapter 5: The Holy City of Aratum Collectibles
Note: Landing locations for this chapter will be given based on compass directions with the entry point directly in the south.
Mission Challenges
Countercult: Dispatch all of the cultist circles – Destroy all red circles with cultists standing in them. They will be listed below.
Layover: Dismount the Dragon at two secret Landing Zones – Search for 2 massive demons shooting projectiles at you. After they are defeated, you can land nearby. Locations will be listed below.
Cat and Mouse: Chase and destroy 3 Hell Fighter ships – While exploring the area, chase down and destroy 3 fighter ships. These are quick and can easily get away. If you are having trouble with them, increase your damage to demons to 1000%. They will easily explode and you can readjust your damage to your preferred level. The first ship will trigger a tutorial.
Chapter 5 Collectible Locations
Hell Carrier (East)
Gold: 64 – Land on the Hell Carrier to the east. From the Sentinel Shrine, look for a trail of gold nearby and follow it down a hole for the rest of the gold and a chest.
Cultist Circle – In the underground area with the previous gold.
Blue Keycard – From the Sentinel Shrine, climb the cliff, head left inside the ship, turn right to leave the ship before breaking the door, and climb a tall cliff.
Essence: Shell Ammo – Automatic story collectible for defeating the Battleknight at the base of the Hell Carrier.
Landing Zone (Southwest)
Secret Landing Zone – Take out a Titan on top of a tower to the left of where you entered the zone. Land once it is dead.
Essence: Health – Defeat the leader in this area for additional health.
Gold: 55 – Work your way under the arena and collect 5 gold plus a chest.
Landing Zone (Central)
Secret Landing Zone – From the central Hell Carrier, go straight down until you see 2 Titans. Take them out and land.
Cultist Circle – Kill the cultists on the lower level.
Gold: 15 – Collect the trail of gold on the lower level near the cutlists.
Red Keycard – Step on the green button and use your shield to access a swimming area. Dive under water and look for a wheel to turn, lowering the water. Collect the keycard in the middle.
Ruby – Use the keycard to access the ruby inside the smaller tower.
Hell Carrier (Northwest)
Weapon: Super Shotgun – Automatic story collectible in front of the first gate on the west Hell Carrier.
Cultist Circle – Go inside the building and head through a small doorway on the right. Break a chain then bash a block. Climb it and follow the path to the cultists.
Codex: The Holy City of Aratum – Head down the stairs from the cultists and collect the codex at the end of a long corridor.
Ruby – Go inside the building behind the weapon and break the chain on the left side. Turn right and collect the ruby from a small room.
Toy: Serrat – Continue through the building but don’t cross into the Hell Carrier yet. Take the path on the right just before the bridge.
Gold: 50 – After dropping down into the Hell Carrier, break the wall on the left and find a chest.
Chapter 6: Siege Part 1 Collectibles
Note: Locations for this chapter will be given based on compass directions with the entry point in the south. The large vehicles often hide gold piles, so destroy them.
Mission Challenges
Immovable Object: Parry 10 Hellknight attacks – Each time you find a Hellknight, make sure you parry their attacks. They are found in most locations in the chapter. Especially near the gore gates.
Unstoppable Force: Strike demons with the Flail 25 times – After obtaining the flail, make sure you use it to melee demons until the challenge completes.
Siege Breaker: Destroy 4 artillery cannons – Destroy all artillery cannons with your shield. Locations will be listed below.
Chapter 6 Collectible Locations
Central Area
Weapon: Flail – Automatic story collectible near the start of the chapter.
Secret Key – Head directly north of the Sentinel Shrine and find the key on a cliffside.

Toy: Slayer – Go inside the small cave to the west of the key.
Ruby – Head west from the toy. Then shield bash the tree and fight the demons to unlock and collect the ruby.

Northwest Area
Artillery Cannon – Continue up the path to the northwest and hug the left wall. Break through the wall and use your shield to destroy the cannon.

Gold: 18 – Keep following the path to the northwest while hugging the left side. Climb up a wall and enter a cave. Collect the gold inside, swim into a back room to find more. Then jump and climb a wall, bash through another wall, and toss your shield at the blue switch to reveal more gold.

Ruby – In the final room with gold above, interact with the switch. Then swim down and collect the ruby.
Gold: 65 – Follow the west wall until you are behind the buildings northwest of the red arena. Collect the gold on the path, kill the enemies, and enter the blue portal. Once inside, open the gate on the right and bash through the wall. Use your shield to move the block inside and climb it to access the upper level. Don’t leave through the gate yet. Bash the wall and crack open the chest.

Essence: Spike Ammo – Defeat the leader in the northwest red arena.
Artillery Cannon – Destroy the cannon just northeast of the arena.

Northwestern Gore Portal
Gold: 66 – Go inside the cave east of the arena, defeat the demons, and enter the portal. Stay to the left and open the gate. Keep to the left and flip the switch behind the sarcophagus. Stand on the button and toss your shield at the orange chain near the shield. Hug the left wall and flip a switch in the side room. Take the jump pad up, stand on a button, and break the orange chain. Drop down, climb the boxes on the other side, bash through a wall, and grab 8 gold. Return to the previous room and break the chain. Stand on the button and break the final chain near the shield. Grab the weapon and open the chest on your way out. After leaving the portal, pickup a stack of gold on the way out of the cave.
Weapon: Chainshot – Found in the portal room above by dropping the shield.
Northern Area
Codex: Siege Part I – Jump/Climb up a metal beam and rock formation northeast of the gore portal cave.

Ruby – Inside a cave directly south of the codex.

Gold: 88 – Inside the same cave. Use your map to make sure you didn’t run by some of it. The final chest is on the path leading outside.
Gold: 50 – Break open the chest north of the codex.
Northeastern Area
Toy: Mancubus – Follow the cliffside east and collect the toy at the base of the statue.

Codex: Kreed Maykr – Drop down the north side of the statue and grab the page.
Essence: Armor – Defeat the leader in the large northeastern arena.
Artillery Cannon – Destroy the cannon east of the arena.

Gold: 50 – Continue heading east along the top of the map. When you see shallow water, look for a hole you can dive into. Follow the underwater path to a chest.

Eastern Gore Portal
Gold: 61 – Clear the demons and enter the portal. Head to the left and dive into the pool. Follow the path and grapple up to flip a switch. Drop down and open the chest. Go down the right path and break a wall. When you reach a dead end, break the orange chain. Jump on the left box and grapple to a green statue. Then knock down a bridge and jump across the gap to flip another switch. Double back and enter the path next to the other block for 3 more gold and a stack. Take out the cultists.
Cleanup
Gold: 25 – Follow the trail of 3 sets of 3 gold to 2 piles of gold just south of the gore portal.

Ruby – Destroy 3 wolf statues to gain access to the ruby northeast of the Sentinel Shrine. The 1st is just east of the ruby. The 2nd is under a broken tree to the south of it. The 3rd is northwest of the ruby on a tall rock.

Artillery Cannon – Head north from the ruby’s 3rd wolf and destroy the final cannon.

Chapter 7: Siege Part 2 Collectibles
Mission Challenges
Roundhouse: Hit 10 demons 10 times with a fully charged Chainshot – Hold RT/R2 to charge up the Chainshot, then let it loose to hit demons.
Exterminator: Kill 3 or more fodder demons with a single Shield Throw 5 times – Line up 3 or more of the weak demon and throw your shield to tear through all 3 of them.
Chapter 7 Collectible Locations
Gold: 53 – After killing the Titan with the turret, climb the wall in the back left corner of the area. Smash through a wall, move the crate, and smash through another wall. Then climb the crate and 2 more walls to reach the chest.
Toy: Pinky Rider – Head through the main door and hug the right side to climb a wall. Turn around, break the orange chain, climb up, and turn around. Jump the gap to a small platform with a smashable wall. Follow the path and grab the toy.
Gold: 26 – Collect the gold along the path to the toy and spread throughout the larger room on the rafters.
Opening the Locks
Secret Key – Continue toward the main objectives until you reach an area where you can see a jump pad leading to a key. Smash the wall on the right side of the next room, follow the path, and use the jump pad to reach the key.
Ruby – After collecting the key, go in the next door and turn left. Follow it down to the caged area below. Grab the gold in that cage and in the cage on the other side of the room. Use the secret key on the room in the lower area after collecting the gold.
Codex: Siege Part 2 – Use the key on the 2nd locked door in the large lower area.
Gold: 46 – Found along the path to the key, ruby, and codex page.
Ruby – When you reach a landing platform outside, head to the right of the destroyed ship before going into it. Follow the path around and climb a crate to reach the ruby above.

Gold: 8 – After entering the ship, drop down, and hug the left wall to find a stack of gold that is missable if you continue on.
Gold: 50 – Continue until you drop down a large shaft. When you reach the area pictured below, climb the metal wall and head into the wall on the left. Look up and destroy a chain. Return to where you climbed and enter the small space to the left of it. Walk behind the climbable surface and open the chest.
Essence: Health – Reward for defeating the leader at the end of the chapter.
Chapter 8: Abyssal Forest Collectibles
Mission Challenges
Ghost Buster: Parry 3 Revenant projectiles – Parry 3 of the green skull projectiles from the thin flying enemies.
Knockout: Execute 5 Dazed demons with Shield Charge – When a demon turns purple, press LT+RT/L2+R2 to perform an execution with Shield Charge.
Bone Collector: Collect 100 ammo loot drops from melee striking demons – This one can be tough to do. Each time you melee a demon they will drop loot. This pickups will only count toward this if you need ammo on any weapons. Periodically waste ammo while not hitting demons to deplete your stash and melee every demon you can to gain it back.
Chapter 8 Collectible Locations
More details coming soon.
Chapter 9: Ancestral Forge Collectibles
Mission Challenges
Nothing But Nade: Score 10 direct hits with the Grenade Launcher weapon – Simply use the launcher and hit demons without it bouncing.
Sawed Off: Lock down demons with the Shield Saw for 20 seconds total – This is a good one to pin. Throw your shield at tougher enemies with LB/L1.
Seven Secrets: Discover 7 secret areas – This should unlock naturally as you collect everything that shows up on your map. There are 9 secret areas in this chapter. Locations will be listed below.
Chapter 9 Collectible Locations
More details coming soon.
Chapter 10: The Forsaken Plains Collectibles
Mission Challenges
Rocket Man: Cause damage to 5 or more demons with a single Rocket Launcher shot 5 times – Acquire the Rocket Launcher (listed below) then look for large groups of enemies. You can wrangle enemies into groups with some practice if you are struggling. Red battle areas are good candidates for this challenge.
Exterminator: Destroy 2 Gore Nests – Destroy 2 Gore Nests in red battle areas with your shield then defeat the enemies that they spawn.
Fault Line: Affect 25 demons with the Ground Fissure Shield Rune – Simply parry attacks after finding the first shield rune (listed below).
Chapter 10 Collectible Locations
More details coming soon.
Chapter 11: Hellbreaker Collectibles
Mission Challenges
Elusive: Execute a Perfect Dodge maneuver 5 times – This should unlock naturally as you play through the chapter.
Dispersion: Damage 3 or more demons as the Slayer with a single Holy Swarm volley 5 times – After finding the rune (listed below) as the Slayer, parry all green projectiles until this unlocks.
Crushinator: Damage 2 or more Titans with a single Stomp attack – This one can be tricky to earn. There is a group of 3 Titans early in the chapter. Make sure you build up 50% power to gain access to the stomp, but avoid hitting 100% since that will change the attack. Stand next to 2 Titans and press RB/R1 to execute a stomp. The stomp needs to complete and hit both Titans for it to count. If you fail, restart the checkpoint or chapter.
Chapter 11 Collectible Locations
More details coming soon.
Chapter 12: Sentinel Command Station Collectibles
Mission Challenges
Punching Bag: Strike a Battleknight with a melee attack 10 times – Try to only use melee attacks against the armored Hellknights. This can be tricky to unlock. Make sure you clear out any other enemies if you are out of melee charges and wait for charges before attacking the Battleknights.
Wait For It: Kill 10 demons with explosive barrels – Explosive barrels are spread throughout the chapter. Make sure you gather weak demons near them and use them to take the demons out.
Skeleton Key: Open 2 Secret Key doors – You won’t get the key until near the end of the chapter, so you will need to open both doors before completing it. These will be listed below.
Chapter 12 Collectible Locations
More details coming soon.
Chapter 13: From Beyond Collectibles
Mission Challenges
Deft Dragon: Perform a Perfect Dodge 5 times – This will unlock naturally as you progress through the chapter.
Veteran Pursuer: Chase and destroy 2 Hell Fighter ships – While exploring the area, chase down and destroy 2 of the 6 fighter ships. These are quick and can easily get away. If you are having trouble with them, increase your damage to demons to 1000%. They will easily explode and you can readjust your damage to your preferred level.
Chapter 13 Collectible Locations
More details coming soon.
Chapter 14: Spire of Nerathul Collectibles
Mission Challenges
Heart Harvester: Kill all leader demons – This will unlock as you collect both Demonic Essences listed below.
Master Blaster: Damage demons with 250 Auto Turret rounds – Make sure you have the Auto Turret rune active, even after finding the Heaven Splitter. When you parry a projectile, aim at weak demons first before returning fire to the sender.
Expert Stalker: Chase and destroy 2 Hell Fighter ships – While exploring the area, chase down and destroy 2 or the 4 fighter ships. These are quick and can easily get away. If you are having trouble with them, increase your damage to demons to 1000%. They will easily explode and you can readjust your damage to your preferred level.
Chapter 14 Collectible Locations
More details coming soon.
Chapter 15: City of Ry’uul Collectibles
Mission Challenges
Heads Up: Parry Cacodemons – Parry the green projectiles from the flying brain demons 3x. You will have plenty of opportunities for this throughout the chapter.
Face Cracker: Damage 25 demons with the Dreadmace – After acquiring the Dreadmace, use it to melee demons.
Torrent: Stun 8 or more demons with a single Heaven Splitter storm 3 times – Equip the Heaven Splitter rune at the start of the chapter and use it to parry when fighting large groups of enemies. This can fully be earned in the final battle of the chapter when you return to the starting area.
Chapter 15 Collectible Locations
More details coming soon.
Chapter 16: The Kar’Thul Marshes Collectibles
Note: Landing locations for this chapter will be given based on compass directions with the entry point directly in the south.
Mission Challenges
Hunter: Destroy all of the wolf statues in the swamps – Destroy all 5 statues. The locations will be listed below.
Roundup: Kill 20 or more demons with a single BFC shot – This is best done in the northeast corner of the map where you have a main objective and need to defeat a leader.
Chapter 16 Collectible Locations
More details coming soon.
Chapter 17: Temple of Lomarith Collectibles
Mission Challenges
Swashbuckler: Collect all Rubies and Wraithstones – Collect both rubies and the only Wraithstone in the chapter. Locations will be listed below.
Water Logged: Find 3 underwater secrets – Find all underwater secret areas. Locations will be listed below.
Chapter 17 Collectible Locations
More details coming soon.
Chapter 18: Belly of the Beast Collectibles
Mission Challenges
Swallowed Whole: Complete the optional encounter in the stomach – The toy is located with the optional encounter below.
Toe-To-Toe: Parry Cosmic Baron demons 10 times – Parry the attacks of the bulky tall demons throughout the chapter.
Chapter 18 Collectible Locations
More details coming soon.
Chapter 19: Harbor of Souls Collectibles
Mission Challenges
Chapter 19 Collectible Locations
More details coming soon.
Chapter 20: Resurrection Collectibles
Mission Challenges
Chapter 20 Collectible Locations
More details coming soon.
Chapter 21: Final Battle Collectibles
There are no collectibles in Chapter 21.
Chapter 22: Reckoning Collectibles
Mission Challenges
Chapter 22 Collectible Locations
More details coming soon.
That’s it for the Doom: The Dark Ages collectibles guide. Please post any questions or comments below. Thanks.











